function Food() {
	this.site = null;
	this.gameEngine = null;
}
Food.prototype = {
	init: function() {
		this.gameEngine = new GameEngine();
		this.randomSite().show();
	},
	show: function() {
		
		this.gameEngine._table.children[this.site.X].children[this.site.Y].className = 'food';
		
		return this;
	},
	randomSite: function() {
		do {
			this.site = {
				X: randomUtils.int(this.gameEngine.COLS-1),
				Y: randomUtils.int(this.gameEngine.ROWS-1)
			}
		}while(this.gameEngine._table.children[this.site.X].children[this.site.Y].className == 'snakeBody')

		return this;
	}
}